“Structures of Participation in Digital Culture, edited by SSRC Program Director Joe Karaganis, explores digital technologies that are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia to YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms. Digital culture is also about the transformation of what it means to be a creator within a vast and growing reservoir of media, data, computational power, and communicative possibilities. We have few tools and models for understanding the power of databases, network representations, filtering techniques, digital rights management, and the other new architectures of agency and control. We have fewer accounts of how these new capacities transform our shared cultures, our understanding of them, and our capacities to act within them. Advancing that account is the goal of this volume.”
Contents
- Front Matter
PDF Document, 36KB- Table of Contents
PDF Document, 40KB- Presentation
PDF Document, 72KB
by Joe Karaganis- The Past and the Internet
PDF Document, 87KB
by Geoffrey Bowker- History, Memory, Place, and Technology: Plato’s Phaedrus Online
PDF Document, 136KB
by Gregory Crane- Other Networks: Media Urbanism and the Culture of the Copy in South Asia
PDF Document, 148KB
by Ravi Sundaram- Pirate Infrastructures
PDF Document, 100KB
by Brian Larkin- Technologies of the Childhood Imagination: Yu-Gi-Oh!, Media Mixes, and Everyday Cultural Production
PDF Document, 140KB
by Mizuko Ito- Pushing the Borders: Player Participation and Game Culture
PDF Document, 112KB
by T. L. Taylor- None of This Is Real: Identity and Participation in Friendster
PDF Document, 296KB
by danah boyd- Notes on Contagious Media
PDF Document, 64KB
by Jonah Peretti- Picturing the Public
PDF Document, 100KB
by Warren Sack- Toward Participatory Expertise
PDF Document, 128KB
by Shay David- Game Engines as Open Networks
PDF Document, 112KB
by Robert F. Nideffer- The Diablo Program
PDF Document, 56KB
by Doug Thomas- Disciplining Markets in the Digital Age
PDF Document, 140KB
by Joe Karaganis- Price Discrimination and the Shape of the Digital Commodity
PDF Document, 92KB
by Tarleton Gillespie- The Ecology of Control: Filters, Digital Rights Management, and Trusted Computing
PDF Document, 144KB
by Joe Karaganis