#r infrastructure
#c engaging
#r games aren’t for learning
#r games are too juvenille for the academy
#r youngsters only
#r learning should be serious
#r doesn’t align with curriculum
gaming doesnt get work done
#c innovation for short attention span
#C ability to personalize instruction
#c motivates low performers to succeed
#r lack of funding
#c method to engage students
#r lack of IT infrastructure
#r lack of proactive planning to put GBL into place
#r who is going to “certify” badges? who will determine whether or not the badge is worth it?
#c Khan Academy pioneers
#c Mozilla Open Badges
#c many big schools are using it
#c critical mass of users
#c Students are very comfortable using games to learn
#c big money invested
#r the only thing that likes change is a wet baby
#c badges encourage positive addiction to learning
#c Bb Achievements
#c Jacksonville State University leader board and gamification
#r we have to go through hoops to get building blocks approved for our LMS (Blackboard)
#r The technology can’t be trusted ala Second Life starting big, and then flopping.
#r faculty do not have the “time” to learn one more thing
#r Gamification = ‘gamer’ stereotype, whatever that is.
#r games are either puzzles or shoot ’em up scenerio viewpoint
#r never going to get to where we want to be
#r having to learn how to use new tools in the learning environment
#c cloud technology = good
#r cloud technology = bad because of FERPA